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Titan of the Sands
A 4 week project created at Futuregames as Game Project 4, in a group of 9 people.






Concept
Titan of the Sands is a short souls-inspired boss fight with different phases. In a desert realm, a massive sand titan emerges as a new threat. It's time to step up, fight, and take down this colossal foe in a battle for the kingdom's survival.
Contribution & Role
My main focus was programming the boss's AI, defining its attacks, and overseeing the overall game integration. Additionally, I contributed to general game logic, including the implementation of checkpoints and UI, addressing team challenges along the way.
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What I worked on:
Stomp attack
Slam Attack
Laser Beam Attack
Checkpoints
Boss Health UI
Shockwave System
Minion Spawn
Phase 1 to Phase 2 transition
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